← Adventure mapPASS IT FORWARD LEARN THROUGH PLAYParent & coach
FUNDAMENTALS · PASS & RECEIVE

Pass together.

Notice a useful cue. Help a teammate. Take it onto the pitch.

Review build · Toronto pitch playable
START THE GUIDED LESSON

One clear journey, together.

Meet Elisio, find a clear route, explore a passing cue and receive with your partner. Large controls, recorded coach guidance and your own pace.

Start Pass Together →

A guided review lesson. Technical animation is still awaiting review; inaccurate video tests are excluded.

FIRST RUNWAY CHARACTER SAMPLE · READY TO REVIEW

Hi, I’m Elisio.

Let’s play and learn together!

A five-second silent welcome with captions. No autoplay. Choose Play or use the still image.

This is a greeting, not a soccer-technique demonstration.

Transcript and production note

0–2 seconds: “Hi, I’m Elisio.”
2–5 seconds: “Let’s play and learn together!”

The Runway welcome was edited locally: the greeting was slowed and ends on a short held frame. The original contained an unrequested ball touch, which was removed. No generated voice or sound is included.

Play on the Toronto pitch →
NEW · TORONTO TRAINING PITCH

Step onto the field with Elisio and Zoe.

Explore the existing high-camera interaction prototype. Move into space, pass and change players using on-screen controls, the keyboard or a supported route.

Open the full game →

Original Runway artwork with limited poses in a responsive 2.5D prototype. Fluid rigged character animation remains in development. This game records separate fictional game achievements.

Earlier decision practice · optional
PLAYABLE SYSTEM · FINAL CHARACTER RIGS PENDING

A pass has a purpose.

Find a route. Choose a pace. Help the next attempt.

Take it onto the pitch →
MISSION 1 / 3Loading pitch…
Choose a receiving gate below. The pitch is a visual aid.

ELISIO’S CHALLENGE

Coach transcript

1. Choose a receiving gate
2. Choose a game pace
3. Receiving area

Choose a gate and pace. There is no timer.

Your first attempt starts when you choose Send the pass.

Your passing passport

What this game can tell us

These three missions record screen decisions about a route, game pace and a support. They do not assess a child’s kicking or receiving ability.

Gate markers stand in for receiving areas. Responsive player characters and coach-reviewed technique clips are unfinished. The pitch and ball simulation are simplified; game pace is not a real-world force measurement.

Explore the coaching discussion →

No lives lost, public scores, reading test or mathematics prerequisite. Ask an adult to read or select with you. Still-path mode gives the same outcomes without ball movement. Fictional progress stays on this browser.

ELISIO · ZOE · COACH MAYAPASSING DEMONSTRATION · IN PRODUCTION

The passing demonstration is next.

Elisio’s welcome is ready above. A coach-reviewed passing demonstration and animated correction clips are still needed.

See the production status →

This is a lesson interface under review. The welcome is a character sample; this technical demonstration is unfinished.

Playback opens only when an approved demonstration is available. You can explore the discussion below now.

DISCUSSION GAME · WORKING

Help the next attempt.

Choice 1 / 3

This text-supported game is playable. The characters’ animated responses and correction clips are unfinished. Screen choices do not prove physical skill.

Coach Maya

Every choice has another try. Ask an adult to read, point or select with you. You may skip to physical practice at any time.

ADULTS LEARN HERE TOO

One cue. One supported attempt.

Set up together

In a clear space, agree a comfortable distance and receiving area. Use an appropriate ball and an adaptation agreed with the player and coach.

Parent: ask “What helped?” and encourage effort. Avoid adding a second instruction while the coach is guiding.

Coach: demonstrate one cue, observe the response and adapt with the player. The player can request help or stop.

Notice the physical attempt

Adult-observed practice is separate from every screen score. These are proposed observation prompts, not validated assessment criteria.

These print-card ticks are temporary. Record a fictional observation through the separate demo checklist; earlier soccer observations and distinct dates govern its proposed readiness milestone.

Open adult observation checklist →

Team Together: swap the lead

  1. One player chooses an agreed receiving area.
  2. The partner chooses a useful support.
  3. Try, discuss what helped, then swap who leads.

Parents and coaches finish with one shared encouragement. No public comparison or adult-course grade controls the child’s access.

Adult team-building modules →
PARENT & COACH · PROPOSED TRANSFER ACTIVITY

Take the three ideas outside.

1 · Look for a route

In a clear practice space, agree two receiving areas with a qualified coach. One partner points to an available area; the player chooses a route. Use safe markers and keep other people out of the passing lane.

Feedback: “What did you notice?” Accept pointing, speech or a demonstration. Swap who leads.

2 · Explore the distance

Agree a comfortable distance and suitable ball. The coach models a controlled ground pass, then observes an attempt. Adjust the distance with the player. The game’s three pace buttons are symbolic and are not a force prescription.

Feedback: give one short cue, then time to try. Do not add extra corrections while another adult is guiding.

3 · Change one condition

Ask whether a wider receiving area, closer partner, different equipment, more time or an agreed alternative role would help. Choose one support together, try it and review it with the player.

Feedback: “What helped this time?” Give each partner equal turns and opportunities to lead.

This is an independent activity proposal, not an official assessment. Stop or adapt when the player needs it. No screen badge replaces adult observation, and no parent-course score controls participation.

FICTIONAL DEMO PASSPORT

A useful teammate.

Explore three supported choices. The badge records discussion practice only.

✦HELPFUL
TEAMMATE

Mathematics and language never unlock or block physical soccer. Website chapters, age groups and school grades are separate. Progress is stored only on this browser and can be read by anyone using it. Do not enter real child information.

Sources, review status and remaining work

Technical cues checked against Canada Soccer’s FUNdamentals coaching toolkit, printed pages 13 and 18–19. The ground-pass cue concerns a planted support foot, the inside passing surface and follow-through toward the target. This is a reference check; a qualified coach has not yet approved our animation or complete lesson.

Canada Soccer Grassroots Standards describe program requirements. Our website sequence, badges, supports and observation prompts are independent proposals. Official age-stage eligibility is separate from these website chapters.

Ontario Soccer resources were checked in the browser on 27 October 2026. Ontario states the national standards have been required of members since the Indoor 2025–26 season. That program requirement is separate from our proposed lesson and does not establish compliance or endorsement. This page makes no new Ontario school-curriculum alignment claim.

Working: Toronto character game with controls and three missions, earlier decision Passing Lab, visual ball-path feedback, overhead alternative, independent demo passport, discussion choices, supportive retries, recorded coach guidance with transcripts, preferred supports, demo progress and printable adult activity. Ready to review: clean Elisio reference and edited welcome video. Pending: Zoe/Maya final art, coach-reviewed passing/correction clips, rigged gameplay characters, real accounts and secure family privacy controls.

Welcome playback, captions, replay, slow motion and still-image controls are available. The separate passing-demonstration controls remain disabled until reviewed assets are supplied. See the prepared rig and technique-video specification. The earlier simplified 3D scene remains a development prototype and does not meet the final artwork brief.